# Modifier Effects Tutorial

Note: This tutorial assumes you are familiar with creating basic ColorPlay 3 shows. If you are not, we recommend learning to create simple shows before using Modifier Effects.

Modifier effects allow you to transform your regular effects. Placing a modifier effect above other effects in the timeline will cause it to modify any effects in that group. There are a number of different modifier effects available to give you increased control over your shows:

- Constant Modifier Effect - Modify the hue, saturation, and/or brightness of your effects.
- Wave Modifier Effect - Modify the hue, saturation, or brightness of effects using various common wave forms.
- Fade In Out Modifier Effect - Fade the hue, saturation, or brightness of your effects in or out.
- Perlin Noise Modifier Effect - Modify the hue, saturation, brightness, or alpha of effects using a Perlin noise pattern.
- RGB Range Modifier Effect - Set range limits for R, G, and/or B for the modified effects.

## Tutorial

1. Launch ColorPlay 3.
2. In the Fixtures tab, add an iColor Tile fixture to your map.
3. Switch to the Groups tab and create a group to contain your tile.
4. Switch to the Effects tab and add a Fixed Color effect. (While not very interesting, a fixed color will make it easier to see how the modifier effect changes your show.)
5. In the timeline, clone your Group by clicking the + widget. You should now have two timeline rows labeled ‘Group 1’.
6. Click and drag your Fixed Color effect down to the lower row. This will leave a space above it for the modifier effect. Important: the modifier effect is applied to any timeline rows below it that contain the same group.
7. Back up in the Effect chooser, scroll over to the Modifier Effects (they appear gray in the list.)
8. Double-click the Perlin Noise effect to add it to your show. It should appear right above your Fixed Color effect.
9. Click Play in the simulation controls, and you should see your Fixed Color effect, as modified over time by the Perlin Noise effect. You can play with the various Perlin Noise parameters to adjust how it modifies the Fixed Color.

12/8/2009